2021-05-30
好家伙,我还是低估了这奇怪的语法。
首先枚举里每个元素都是不同类型,可以由下面的几个trait推断出,行吧,这也不算奇怪。
enum Message {
// TODO: implement the message variant types based on their usage below
+ ChangeColor(u8, u8, u8),
+ Echo(String),
+ Move(Point),
+ Quit
}其次根据process函数的调用,推出了函数大致的功能是判断出message的枚举值,然后做出相应的赋值。
一开始我这样写:
match message {
Message::ChangeColor => self.change_color(message),
Message::Echo => self.echo(message),
Message::Move => self.move_position(message),
Message::Quit => self.quit()
}编译不通过,因为process函数的参数不是枚举,但我不知道怎么获取到message里各种类型的值。弄了半天,还是考靠百度解决了。
正确做法,在枚举后使用括号获得元素值,这个值和message是怎么联系上的??:
match message {
Message::ChangeColor(r,g,b) => self.change_color((r,g,b)),
Message::Echo(s) => self.echo(s),
Message::Move(p) => self.move_position(p),
Message::Quit => self.quit()
}// enums3.rs
enum Message {
// TODO: implement the message variant types based on their usage below
ChangeColor(u8, u8, u8),
Echo(String),
Move(Point),
Quit
}
struct Point {
x: u8,
y: u8
}
struct State {
color: (u8, u8, u8),
position: Point,
quit: bool
}
impl State {
fn change_color(&mut self, color: (u8, u8, u8)) {
self.color = color;
}
fn quit(&mut self) {
self.quit = true;
}
fn echo(&self, s: String) {
println!("{}", s);
}
fn move_position(&mut self, p: Point) {
self.position = p;
}
fn process(&mut self, message: Message) {
// TODO: create a match expression to process the different message variants
match message {
Message::ChangeColor(r,g,b) => self.change_color((r,g,b)),
Message::Echo(s) => self.echo(s),
Message::Move(p) => self.move_position(p),
Message::Quit => self.quit()
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_match_message_call() {
let mut state = State{
quit: false,
position: Point{ x: 0, y: 0 },
color: (0, 0, 0)
};
state.process(Message::ChangeColor(255, 0, 255));
state.process(Message::Echo(String::from("hello world")));
state.process(Message::Move(Point{ x: 10, y: 15 }));
state.process(Message::Quit);
assert_eq!(state.color, (255, 0, 255));
assert_eq!(state.position.x, 10);
assert_eq!(state.position.y, 15);
assert_eq!(state.quit, true);
}
}